The Expanded Paper

Radar MAP 1 HOME BASE/BUNKER>B-52 =

BATTLESHIP #1=

AIRCRAFT CARRIER #1>F/A 18 HORNET #1=

SUB =

MINE #1 =

MINE #2 =

SAM BATTERY #1 =

SAM BATTERY #2 =

SAM BATTERY #3 =

SILO #1= or...

SILO #2> (NUKE?) = or

SILO # 3 =

NUCLEAR CODES 3> U  C & O (Locked in your Phony Safe)

TOMAHAWK CRUISE MISSILES 3 =

MAP 2  PARAMILITARY BLACK OPS UNITS 6 =  (#1- #6)



For GLOBAL DOMINATION: In addition to Destroying  my Country (above) (Or I yours) You will need to send in your PARAMILITARY  BLACK OPS UNITs  on your B-52 over here to Kidnap her. 6 of them will Paraglide down and try to find her. When they do....they will Duck Tape her and Assassinate anyone left in her house. If  I want her back  I have to come and find her.


The Story Line....Through the snow at night....I sneaked up to your two guards at the door and shot them with my Walter PPK & Silencer  POOMFF     POOMFF.  Then I picked your safe with a Bobby Pin! A Bobby Pin!!! Then your Dog came into the room and I shot it  POOMFF. As I was leaving, I pissed on your Plants in the corner. I put the paper with the NUCLEAR CODES I just stole in my top pocket & calmly walked out the door.


My Girlfriend

MARK

MAP 3

From the other Games 'Theater'...You could Launch your B-52 with 3 TOMAHAWK CRUISE MISSILES.

If you HIT ALL THREE (of mine at once) by luck, you are on your way to  GLOBAL DOMINATION

If you don't hit all THREE, you just loose using the B-52 for the rest of the Game.

(They can only fly once)

Or it might be worth it just to hit my HOUSE!

HOME BASE & BUNKER

(1) BATTLESHIP

(1) AIRCRAFT CARRIER

SUB

MINE#1

MINE#2

NUCLEAR MISSILES 1

B-52's 1

F/A 18 HORNETS 1

SILOS 3

SAM BATTERY 3

TOMAHAWK MISSILES 3

PARAMILITARY BLACK OPS UNITS 6

If the THREE are not hit at once, Maps  RESET on new Games

MAP 2

MAP 4

Somewhere in your Country

BILL


6F

You have 1 NUCLEAR MISSILE

Put your MISSILE in one of your SILOS.  A SILO can not be Destroyed. (Except by a B-52)

At any time, (your turn) load the Missile onto  your SUB...and Fire:

"Your SUB>NUCLEAR ARMED to my.... "

Any hit...on anything even MINDS&SILOS...WINS the Game.

For every  NUCLEAR BOMB GAME WIN

You earn another  BATTLESHIP  to keep

So now you have two.....



C3

E5

F/A 18 HORNETS

B-52's get placed on your HOME BASE.

They can drop 6 BOMBS and can only Destroy SILOS  &  BATTERY'S  (In the main Game)

"My HOME BASE  (B-52) TO YOUR   . . . . . . "

...that would be 6 shots...

or you could load your NUCLEAR BOMB on them.

A B-52 can fly only once in a Game.

In the Expanded Theater:

B-52's  can Launch TOMAHAWK CRUISE MISSILES  3

 PARAMILITARY BLACK OPS UNITS 




One of these is your  HOUSE

One of these is youNUCLEAR BOMB BUILDING FACILITY

One of these is your CAPITAL

And THREE are DECOYS

9U

RON

RON

ERIC

RADAR

The 6 PARAMILITARY BLACK OPS UNITS

are placed in here..Through The Looking Glass , you can Plot & Destroy the UNITS .


F/A 18 HORNETS  get placed on your  AIRCRAFT CARRIER(S).

EachPlane has 2 SHOTS ON OFFENSE

and ONE SHOT ON DEFENSE

DOGFIGHT:

When it's your turn,You would say"My F/A 18 HORNETS are in the air."

(Take them off the AIRCRAFT CARRIER and put them under your spaces)

Now it's my turn:

"My Hornet's (if I have any) are in the air"I put them under my SPACES, & My 3 SAMS TO YOUR..."

(If I have no Planes ) I shoot From any other Piece.

And  "My three SAM'S to your..."

This gives me a chance to defend.

Lets say I have no Planes "My BATTLESHIP to your..." That's 3 Shots

and 3 from my  SAM'S...

If I don't hit them, (or what's left:) Now your turn:

You would say "My #1 F/A 18 HORNET TO YOUR ..."

and my # 2 HORNET TO YOUR..."

"And my BATTLESHIPTO YOURXX, UU& PP."

(And each of your 18's have Two Shots) If you were to hit a AIRCRAFT  CARRIER, you win another one .If you hit a plane you keep and it use it for the rest of the game.


To earn and keep F/A 18 HORNETs:

You need TWO AIRCRAFT CARRIER KILLS (in game). (not on game winning kills)

If you hit a AIRCRAFT CARRIER with a

F/A 18 HORNET (in game) you earn and keep another AIRCRAFT  CARRIER.

Now you have two......





512

SAM'S

4D

We need Air Defense

This does not RESET ON NEW GAMES.

When I get her back....my  COUNTRY  will RESET.

T51

MAP 3  Our Countries 3 (each) =

WZ8

NICK

1      2      3      4      5      6       7      8       9     10    11    12    13    14     15    16    17    18    19     20

Your Girlfriend

RADAR

BILL

TANK

Thermonuclear Warfare

HOME BASE & BUNKER

(1) BATTLESHIP

(1) AIRCRAFT CARRIER

SUB

MINE#1

MINE#2

NUCLEAR CODES 3> U C & O


NUCLEAR MISSILES 1

B-52's 1

F/A 18 HORNETS 1

SILOS 3

SAM BATTERY 3

TOMAHAWK CRUISE MISSILES 3

PARAMILITARY BLACK OPS UNITS 6

77

A1

NICK

BATTLESHIP WAR ROOM

MARK

MAP 4  Your Girlfriend 1 =

The B-52 Looking Glass

A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

P

Q

R

S

T


PQ2

To Reboot the GAME:We agree to delete earned GAME PIECES,and start over.

Game Piece Limit

F/A 18 HORNETS>4

B-52>1

AIRCRAFT CARRIERS>4

SUBS>1

NUKES>1

BATTLESHIPS>3

SILOS>3

SAM BATTERY>3

MINES>2

HOME BASE/BUNKER>1

TOMAHAWK CRUISE MISSILES 3

PARAMILITARY BLACK OPS UNITS 6


When you earn the Extra Pieces

you keep them for new games.



B-52's

This all should Rub your...Rhubarb... just enough to go toWAR

Scenario: You have Two F/A18 HORNETS(#1 #2 ) on your AIRCRAFT CARRIER, I have Two....At any time (on your turn)....you say: "MyHORNETSare in the air." This means you have put them under TWOof your SPACES.

>Now it's my turn: In Defense, I Scramble my 2F/A 18 HORNETS and  put them under two of my Spaces:I Fire my Three SAMS: "SAM #1 to your QQ, SAM #2 to your WW,SAM #3  to your DD. But out of my 3 Shots I only hit one of your SILOSwith no Damage.

Now it's your turn: "My HORNET #1 TO YOUR GG & BETA.

"My HORNET #2 TO YOUR  FF & BB."

And  ONE CALL FROM ONE OTHER PIECE: "My Sub to your LL"

A hit!......Your HORNET #1 HIT my SUB!...Another HIT...Your SUB

HIT my AIRCRAFT CARRIER! I loose all my Planes, and CARRIER.

(If you hit my CARRIER with a F/A 18.... you win another AIRCRAFT CARRIER tokeep.)

If you HIT a Plane with a Plane you win that Plane for the game.

And remember: A F/A 18 HORNET HAS ONE SHOT ON DEFENSE

and TWO SHOTS ON OFFENSE.

(You can only use SAMS for DEFENSE.)

Scenario #2: To continue...With your 5 SHOTS (2+2+1) you miss all of them...

(DOG FIGHT)   Now my turn: "My  F/A 18  #1  TO YOURYUI & GH. MISSES

"My F/A 18 #2 TO YOUR E23 & dW4... A HIT! on E23, YOUR F/A 18 HORNET #2.

I win that Plane for the game.

And one SHOT from any other Piece, "My Sub TO YOUR  Llk"  A HIT!  I hit your HOME BASE

with yourB-52on it...Both are gone! 






* Only a B-52 With 3 Missiles can fly to here.

* Only  a B-52 with 6 Black ops Units can fly to here.

2B


TANK

Somewhere in my Country

Our Girls  are hidden each under one Square,

and by the looks on their faces, they know it's about to go down.

HOME BASE & BUNKER

(1) BATTLESHIP

(1) AIRCRAFT CARRIER

SUB

MINE#1=

MINE#2=

*NUCLEAR CODES 4 (The ones I Stole)


NUCLEAR MISSILES 1

B-52's 1

F/A 18 HORNETS 1

SILOS 3

SAM BATTERY 3

TOMAHAWK CRUISE MISSILES 3

PARAMILITARY BLACK OPS UNITS 6




What I stole was 4 of your 7 codes,

and put them under two of my spaces.

If you hit those spaces you get them back and add them to the ones you have..

You cannot Launch your NUCLEAR MISSILES without them .

When a F/A18 HORNET fires and hits a SAM BATTERY

The Plane is Destroyed

or if there in the air, SAMS can take them out.

                                (SAMS CAN ONLY HIT F/A 18'S)



HOME BASE & BUNKER

(1) BATTLESHIP

(1) AIRCRAFT CARRIER

SUB

MINE#1

MINE#2


NUCLEAR MISSILES 1

B-52's 1

F/A 18 HORNETS 1

SILOS 3

SAM BATTERY 3

TOMAHAWK CRUISE  MISSILES 3

PARAMILITARY BLACK OPS UNITS 6